Castles in the air: VR museum of anthropology Wednesday 4th October 2017 events / News Yesterday we got a quick look at the first emerging exhibits in a “museum” of anthropology. Richard Francis and Gerard Helmich have been developing this for Simon Underdown. The skulls are rendered using photogrammetry and an i-phone. Take many pictures from all angles and stitch them together. The phone worked better than a dedicated 3D scanner. You have a photorealistic surface with actual light and shadow. The skulls are “real” albeit put together from many images. Then using Google Blocks, they made display cases for the four skulls. Combining photogrammetry with simple VR tools enabled Richard and Gerard to make very quickly a useful learning resource. Students can pick the skulls up, rotate them. You can even go in the eye socket and out the injury at the top of the head. The real objects are fragile and irreplaceable. Oops, I dropped it! I enjoyed crashing around in the museum not causing any damage. Richard and Gerard showed this off at the regular Technology Experimentation Group (TEG) Lunch Bytes session on Tuesday 3 October 2017. Come to the session on 17 October to discover yet another thing you didn’t know you needed your smartphone for. Make 3D models out of real-world objects with your smartphone camera and Autodesk Recap. Here’s looking at you.